Roleplay Game Mechanics

For purposes of this ruleset, these are the defined roles:

Players refer to cast members who are empowered with their own agency.

Timeless refer to cast and crew members who are empowered with facilitating the story for the players and the Audience. This includes people designated to play NPCs.

Storyteller refers to the person directing the overall action.

Narrator refers to the person in charge of the transmissions between areas not seen on stage and the stage. That can include backstage and the chat.

Propmaster refers to the person in charge of physical items.

Archive refers to the person who tracks down continuity during the action. This position is principally used for tracking show continuity and to arbitrate past events using the continuity.

Scenes:
players in a scene. 5 or more can happen due to circumstance scene at any time, whether in-character or opt-out people, characters cannot leave without resolution (mutual agreement)  or unless Storyteller ends scene. does not spare them of consequences, up to and including death. scenes to a different place with the use of the word “MEANWHILE…”
 * Generally no more than 4
 * Characters can leave the
 * IF a scene is only 2
 * If a player opts out, it
 * Storyteller can switch

Request for Scenes:
Storyteller can ask a player who they want to meet with does not allow a player to meet a requested character, it is because they are mid-scene in a different place or they cannot logistically arrive at the scene. specified.
 * Players can request a Narrator for a scene. This will be transmitted to Storyteller as needed.
 * Occasionally,
 * Note: If a Storyteller
 * The place should be

Conflict resolution:
through adjudication of a third person not immediately in a scene by the ST asking them how the conflict resolves. action, not a character’s emotions, motivations or what they will do next. third person in the scene, Storyteller will select one of the Timeless to adjudicate. conflict.
 * Any CvC (Character vs. Character) is handled
 * Always narrate physical
 * In the absence of a
 * This includes fatal

Items:
physical representation. No forsoothing (narrating an imaginary item to be there) is allowed items is maintained by Collection. stolen, broken, or taken by force. start with one non-magical item. can be acquired from characters when it is innate to the character (Example: various items from Trade, potions from Physic) or when reasonable in an area (i.e. Paper in a writing room), but item must still be represented by a physical representation.
 * All items must have a
 * A list of available
 * All items can be traded,
 * Every character may
 * More non-magical items

Magical items:
chat. audience to a player. That player determines the effect. “charges.” They can be recharged by chat. The player will have no idea if an item has a charge unless they attempt it OR find an in-character means to figure out charges
 * Magical items come from
 * They are given by the
 * Magical items have

Interactions with Chat:
message to any player that will appear in the game world/show. World” in the show) represents various spies or rumors so they can circulate information they have seen on screen to a character that would not know the action otherwise. message should be read aloud. be fun aspects to play with for flavor screened for appropriateness (no lewd, harassing or heinously genre-breaking messages will be allowed) for the Players to interact directly with chat while onscreen, but may do so offscreen as side commentary. interact with Chat fully, blurring the boundaries
 * For a donation, an audience member can send a
 * Audience (“Eyes of the
 * When possible, the
 * Messages can also just
 * Messages will be
 * There is no expectation
 * The Timeless mods can

Divination:
game, divination is broadly “where you are forcing the storytellers, either Storyteller or Narrator, to reveal an immutable plot point AS FACT by asking for this information directly.” you willingly by a Storyteller or Narrator is not considered divination. using fortune-telling devices and narrating your own ideas or theories) does not count.
 * For purposes of this
 * Information revealed to
 * Fake divination (like

“Moment of Crisis”
what to do in a situation and freezes on camera. Especially if a character is about to do major CvC including killing off another character; some players are uncomfortable with this kind of confrontation. Moment of Crisis, by saying “Storyteller, I have a moment of crisis.” There is no limit to the number but should be done sparingly to emphasize important dilemmas. scene and asks the player what is going through their thoughts and reveal their inner monologue (ex. “I feel I want to kill this person because I was betrayed.”) alternative: (ex. “You can choose to ask why they betrayed you”) Storyteller asks them to make a choice between the two options and scene resumes.
 * This is when a player actually does not know
 * Any player may ask for a
 * Storyteller stops the
 * Storyteller offers an
 * At this point,

Storyteller Save:
are limited to one “Save” through the Season. It is represented by a “significant item” on their person. “Storyteller, I call on my _____________ for help.” moment and asks for the backstory of their item before he listens to their request. be used to prevent death. Storyteller Save CAN be stolen. But if activated, different plot may occur.
 * If the season uses a “Storyteller Save,” they
 * To activate, player says
 * Storyteller stops the
 * A Storyteller Save CAN
 * Items represented by the

Death Monologue:
or appointed Narrator narrates impending death scene except the person dying. They have 3 minutes to convince Storyteller. 3 minutes begins as the timer is turned, not when the dying person speaks. resumes and ST narrates how player survives for death: ST narrates back history and we return to the scene where player plays out death ask for the Timeless to collectively Vote the person’s fate in a circle with thumbs up or thumbs down to indicate life or death.
 * When dying, Storyteller
 * Everyone clears the
 * If convinced, play
 * If not convinced or opts
 * Storyteller can always

Inconsistent or conflicting information:
action or facts are in question because they conflict, a player can bring this up to a Storyteller. can ask Archive privately to clarify. Storyteller or Memory will summon Archive and Archive will clarify. arbitration on continuity.
 * If information like
 * If not on camera, you
 * If on camera,
 * Archive has final

All else:
(Ryan) to clarify. Anything technical, ask Director or any of the channel producers (of the Scabby Rooster) to clarify.
 * Anything not covered here, ask Storyteller